A Spiritual Warfare Game You Can Play in a Browser
The whole design rests on Ephesians 6:12 — the fight is not against flesh and blood. So in Whack-A-Woke the people are never the enemy: they are the prize. What you actually fight is what is behind them.
Free, instant, no download. Play it here.
The rule that defines this game
Nobody gets killed. Birds and animals are caught in a net, unharmed. People are handed a Bible — they kneel, convert and stop fighting. Conventional damage exists only for monsters and demons. Every human enemy in the game can be won rather than defeated, and that is the whole point of it.
Two categories of opposition, handled two different ways
The game splits everything that opposes you into two kinds, and gives you a different verb for each. Getting this distinction right is most of learning to play well.
Flesh and blood → the Word
Shooters, activists, the bureaucrat, the cameraman, phone-zombies. All human, all deceived, all convertible. Throw a Bible; they kneel and join you. Killing them is not possible.
Principalities → the fight
Demons, monsters and the spiritual antagonist of the finale. These do not convert and cannot be reasoned with. This is the only place in the game where conventional damage applies.
The lies come at you as arrows
Fiery arrows fly in during several zones. They are the lies — the shield-of-faith image made literal. You can shoot them down to stop them, which is exactly the point being made: a lie in flight can be intercepted before it lands. Learning to watch for them is one of the real skill curves in the game.
Other hazards you'll have to read
- Lightning storms in the mountain zones. They telegraph before they strike — a high flicker, then a ring on the ground, then the bolt. Take cover, or shoot the strike to stop it.
- Chemtrail planes and hostile aircraft, which can scatter or carry off the birds you needed. Innocent aircraft also fly through, and hitting those is penalised.
- Hostile vehicles, stopped with a spike belt laid under the wheels rather than by force.
The finale
Zone 12 is the White House. It is the only encounter in the game that is purely spiritual, and it is the only one you win by enduring rather than by converting. It resolves the way the rest of the game has been arguing all along.
| Price | Free. No paywall, no required account. |
|---|---|
| Download | None — it runs in the browser. |
| Devices | Windows, Mac, Linux, Chromebook, iPhone, iPad, Android. |
| Zones | 12, played as one continuous world. |
| Characters | 20 playable Truth Defenders, each with a mount or vehicle. |
| Modes | Campaign, Reverse, Survival, Christmas. |
| Difficulty | Beginner, Advanced, and Master once Advanced is beaten. |
| Content | Family friendly. No gore, no profanity, no human deaths. |
Frequently asked questions
Is there a game where you fight demons with scripture?
Yes. In Whack-A-Woke the Bible is the weapon used on people - who convert rather than die - while demons and monsters are the only things that take conventional damage.
What are the fiery arrows in the game?
They represent lies, taken from the shield-of-faith imagery in Ephesians 6. They fly at you during several zones and can be shot down before they land.
Do you fight the devil in Whack-A-Woke?
The twelfth and final zone is the White House, and it is the game's only purely spiritual confrontation. It is won by enduring rather than by converting.
Is the spiritual warfare game free?
Yes, it is free and runs in your browser with no download or account.
Is it too intense for younger players?
There is no gore and no human character is killed. The demonic enemies are cartoon-styled. Parents should preview the finale if a child is sensitive to that imagery.